1.0.4.0 Patch Notes

1General.png

  • Fixed a crash at connection(Checking game version) if a player starts an endgame "transmutation forge" project.
  • Fixed an issue preventing players to click on "Play" in Multiplayer.
  • Fixed an issue allowing players to have more passive skill nodes activated than their total points would allow.
  • Fixed item duplication via chest panel issue (offline).
  • Fixed stackable items duplication.
  • Fixed invalid sell price on stacked items.
  • Fixed an issue that caused a chest panel deletion when changing acts.
  • Fixed item deletion when exiting the game while dragging an item from the inventory.
  • Fixed an issue causing players to fall from act 1 boss' platform while using Warpath.
  • Fixed an issue causing crafting reagents to ignore lower tier gems when selecting magic effects.
  • Fixed an issue preventing DOT damage bonuses to be displayed in the character sheet detail panel.
  • The Block Efficiency cannot exceed 75% anymore.


2UI.png

  • Fixed an issue making items on the ground hard to pick up depending on the framerate.


ActiveSkills.png

  • Fixed an issue preventing summoned minions bonuses to work.
  • The Wealth Omens cannot be possessed by Parasite anymore.
  • Fixed an issue preventing Livor Mortis damage redirection to work.
  • Fixed an issue causing Livor Mortis damage redirection to invalidate player magic effects.

4Engine.png

  • Fixed an issue preventing offline characters to be saved.


8Network.png

  • Fixed issues regarding network load & unretrieved data.


Quests.png

  • Fixed an issue to prevent the player from going to Helmshire before talking to Valeria during "Dawnbringer"
  • Fixed two soft-locks preventing players to go in the Monolith
  • Removed double objectives while exiting Battlefield Overlook during "Infiltration"
  • Fixed progression issue in Cell-F Ramparts during "The Gates of Fury"
  • Removed quest FX on Sirkis’ cutscene during "The Bane of the Storm"
  • Improved Edric and Val’s stability during "Children of Heimlock"
  • Improved behavior of the fast travel tutorial during "Meet the Purifiers"
  • Improved the transition from gameplay to the last cutscene during "Children of Heimlock"
  • Improved clarity of the objectives on the quest "Chasing Val"
  • Improved script of the quest "Chasing Val"
  • Improved script around Zima's dialog during "Creeping Shadows"
  • Fixed a wrong dialog portrait displayed during "Children of Heimlock"
  • Fixed an issue preventing players from talking to Zima in act 2.
  • Fixed an issue preventing players from progressing further during act 2.

12Monsters.png

  • Fixed a bug allowing Eos "Dawn's pious striker" to kill certain story bosses under 15% of their max health when used in combination with "Sudden Death".
  • Fixed an issue with the Endgame special boss preventing loot to drop upon death.
  • Fixed an issue with the Endgame special boss that sometimes didn't have the right level.


13Items.png

  • Replaced the bonus to "health on this item" on Purifier's Statement unique spaulder by a "maximum health" bonus. Existing items will be rerolled.
  • Fixed the “additional stamina points” magic effect on boots being unable to roll on high-level items.
  • Fixed the Macksfesten Enneract cosmetic mismatch that made it appear as an unknown weapon and without any mesh.


GateOfFates.png

  • Fixed a bug with Child Of Fury node "Blistering Embrace" and "Shattering Strike". They didn't work properly.
  • White Arrow node "Acute Tracking" now allows for a maximum of 10 "Cold Blooded" points, up from 5 maximum points.
  • Siegebreaker node "Secure Parry" now gives 0.1% Health Regeneration per "Inexorable" point down from 10% Health Regeneration per "Inexorable Point". Percentages are hard.
  • Siegebreaker node "Bane of Tyranny" now has its correct value too! Your Damage is now increased by +0.5 multiplier by your equipped Shield'S block chance instead of 50. Again.. percentages are hard!

AspectsOfApocalypse.png


Aspects of the Apocalypse balance: we reduced their duration and increased their damage in order to make these forms more impactful in comparison with non-Apocalypse damage per second.
Base damages of all Aspects of Apocalypse skills have been increased by 60%.

Aspect of Dawn

  • Immaculate Score: increase cost from 5 -> 40
  • Immaculate Score: increase damage multiplier by 100%
  • Dawn Choir: increase cost from 10 -> 60
  • Dawn Choir: increase damage multiplier by 300%
  • Will of the Protector: increase cost from 20 -> 60
  • Hammer of the Aurora: increase cost from 20 -> 100
  • All-Cleansing Light: increase cost from 100 -> 200

Aspect of War

  • Frenzy attack: increase cost from 5 -> 40
  • Frenzy attack: increase damage multiplier by 100%
  • Charge of the First warrior: increase cost from 20 -> 60
  • Charge of the First warrior: increase damage multiplier by 200%
  • Unflinching Assault: increase cost from 10 -> 20
  • Scorching Obelisk: increase cost from 20 -> 100
  • Strife of Baäpheth: increase cost from 100 -> 200

Aspect of Infinity

  • Biorhytmic Missiles: increase cost from 5 -> 40
  • Biorhytmic Missiles: increase damage multiplier by 150%
  • Parallel Convergence: increase cost from 10 -> 40
  • Parallel Convergence: increase damage multiplier by 200%
  • Calamitous Paradox: increase cost from 20 -> 150
  • Calamitous Paradox: reduce the bonus damage per Point of Entropy by 70%.
  • Calamitous Paradox: increased cooldown from 5 -> 10 seconds
  • Inevitable Obsolescence: increase cost from 20 -> 100
  • Inevitable Obsolescence: reduce damage multiplier by 20%.
  • Spatial Warp: increase cost per second from 25 -> 40
  • Spatial Warp: reduce the max duration of the last phase from 5 seconds -> 3 seconds.
  • Spatial Warp: reduce damage multiplier of the first phase by 50%.
  • Spatial Warp: reduce damage multiplier of the second phase by 33%.
  • Spatial Warp: reduce damage multiplier of the last phase by 25%.

Aspect of Flesh

  • Boneblade Incisions: increase cost from 5 -> 40
  • Boneblade Incisions: increase damage multiplier by 100%
  • Bone Shuriken: increase cost from 20 -> 40
  • Bone Shuriken: increase damage multiplier by 100%
  • Eviscerating Flurry: increase cost from 20 -> 50
  • Eviscerating Flurry: increase damage multiplier by 100%
  • The Ungering Flesh: increase cost per second from 20 -> 50
  • The Ungering Flesh: reduce damage multiplier of the final hit by 40%.

Miscellaneous.png

  • Added "Feeding Swarm" enneract in the quest reward when you talk to Demetra for the first time.
  • Fixed a generation issue on some Maps and Reverie incense leading to the wrong area (ex: expedition with more chests that don’t have any chest).
  • Fixed some rare occurrence of the Offering Shrine to be unable to generate valid objects at a low character level.


9Audio.png

  • Restored missing sound effects, ambiance, and music across the game.
  • Some performance gains from optimizations to environmental audio.


10Loc.png

  • The PTBR localization now works properly if you select PTBR language.
  • Changed the name of Concealed Pistol, it's now named Radiant Pistol
  • You can now fast travel instead of fast tavel.
  • Removed the double occurrence of "Rogue" in the Siegebreaker "Salvatory Anchor"
  • Added missing localization for some error messages.
  • Fixing some typos in dialogues.

Replies: 41

Created: 4 years, 2 months ago

Category: Announcements

[deleted]

Created: 4 years, 2 months ago

why patchnotes for 1.03 and 1.04 are the same ?

Created: 4 years, 2 months ago

lots of people writing about heimlock bugging out, cant take damage and just standing there. have same issue and see no response anywhere on what is going on. please address this

Created: 4 years, 2 months ago

I can open the personal chest but i cant access any of my items in it. this started just now with the last patch.

Created: 4 years, 2 months ago

we have to wait a week now (at least) to fix endboss and step into endgame?

Created: 4 years, 2 months ago

why patchnotes for 1.03 and 1.04 are the same ?

saritam Original Comment

They are NOT the same. Patchnotes for 1.04 came out with 1.03 but the patch itself released just now.

Created: 4 years, 2 months ago

I LOST my unique offline character with this patch !!!!!

Created: 4 years, 2 months ago

Its a mess really! Cant even end the game cause of this Heimlock bug where he just stands in the 3rd phase..
Shame!

Created: 4 years, 2 months ago

Monolith bug not fixed.
Lost count how many times tried to pass the door after waypoint. Different settings(resolution, public private, difficulty, etc...), restarting from previous waypoints... nothing works.

So tired

Pls give some feedback about it

Created: 4 years, 2 months ago

can we pls get a proper list of known bugs?

Created: 4 years, 2 months ago

Can open chest, but cant put anything in it and cant close chest UI window, Even if i use a way point and leave town.

A lot of strutter through out the game with the New patch.

Hope we dont have to wait a week for at hotfix.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

For those that are having the last boss issue where everything stops when he has little life left and can't kill him......
A buddy and I had the same issue, we just just went again till we got to same point and it work second time around. That was with 2 people in the same game and it still went through. I do not know if you guys are getting the same error over and over or not, but we just did it till it worked.

Created: 4 years, 2 months ago

Looking for fix very soon on the Heimlock end game fight. This is of the utmost importance! Unable to get to endgame game play. Very infuritating! Unacceptable

Created: 4 years, 2 months ago

[deleted]

Created: 4 years, 2 months ago

Please fix the Monolith bug ASAP. You say it's been fixed in the patch notes, but it still exists. WE CANNOT PROGRESS.

Created: 4 years, 2 months ago

Looking for fix very soon on the Heimlock end game fight. This is of the utmost importance! Unable to get to endgame game play. Very infuritating! Unacceptable

deacon.frozt Original Comment

For anyone stuck at the final Boss:

This workaround should help :).
Feedback is appreciated!

https://wolcengame.com/forum/bugs-issues/bug-reports/confirmed-workaround-act-3-boss-bug/

@Devs: Maybe pin this workaround somewhere so that others can see it without me having to mention it every time? :D

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Those are some rather weak patcnotes considering everyone is stuck in front of the monolith lol. Do we now have to wait another week for gamebreaking fixes ?

Created: 4 years, 2 months ago

Those are some rather weak patcnotes considering everyone is stuck in front of the monolith lol. Do we now have to wait another week for gamebreaking fixes ?

bryanz Original Comment

Exactly what I've been wondering since they announced a patch a week...

Created: 4 years, 2 months ago

Gates of Fate:
Are "Safe from Afar" or any of the "Quick Draw" passives working? I don't notice any change during testing after I take them.

As tosch said, it would be great to have a list of known issues.

Created: 4 years, 2 months ago

This patch deleted my offline character!
New created characters are gone too, after restarting the game!

Created: 4 years, 2 months ago

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